The player is given between 25 and 50 scrap, and between 1 and 3 fuel. Let us give you some spare supplies as thanks, we've been chasing those Federation lapdogs through two sectors." Luckily they're too grateful for your help to notice who you are. "Ah! It seems you did our dirty work for us. This event loads a non-hostile rebel ship.Ī rebel ship arrives at the beacon. That's one less enemy ship to worry about. But you also discover an encrypted rebel communication system. Outcome 2: In the wreckage, you detect multiple human remains. Outcome 1: Scans show no biological remains in the vessel it was unmanned. This is an eventList, containing three possible outcomes: Maybe someone needs help. ' loads the event LONE_SHUTTLE_WAIT (see below). This event continues with the event LONE_SHUTTLE_DESTROY (see below). The shuttle has no defenses and breaks apart under your heavy weapon fire. It's probably just an abandoned vessel, but better safe than sorry. ' gives: It's probably just an abandoned vessel, but better safe than sorry.Ģ. You've got a strange feeling about this.ġ. LONE_SHUTTLE A small, one man shuttle craft is headed straight for you. This event gives the player a random augment. %crew seems especially excited about this one. FREE_AUGMENT Wow! A ship enhancement is just floating in space. %crew, uncomfortable with the silence, distracts %crew_himself by playing death metal over the ship speakers. You hear a hail on all channels: "Dammit, where did you go!? This isn't over %crew!" NEBULA_NOTHING_TEST Appears that this is an empty nebula beacon. Selecting the blue choice gives the following, ending the event: Selecting the second choice makes the ship hostile. The crewmember is removed, and the player is given between 40 and 80 scrap. %loss1 goes without complaint, understanding your mission is more important than %loss1_his life. Selecting the first choice shows the following text: The blue option requires an Engi crewmember. %req says %req_he has detected a flaw in their ship sensors and can exploit it, allowing the Kestrel to escape without a fight. Power your weapons and prepare to fight.ģ. That bounty could be vital to our survival, hand %crew over.Ģ. The bounty on %crew_his head is substantial, hand %crew_him over and we'll share it."ġ. This event loads a non-hostile pirate ship.Ī ship with pirate markings hails you: "Hello, we know you have %crew on board. More than one of these events refer to the player ship as "the Kestrel" by name, implying that these events were written before the other playable ships were added to the game. The specific syntax used in the file seems to differ in many places from the syntax used in other events, implying that this file is relatively old. The entire file 'nameEvents.xml', containing six unique events, is unused, and appears to be an experiment with using the names of crew members in events. (Source: Original TCRF research) nameEvents.xml A comment above it specifies that this is "demo gameover text".Ī comment above this event says "Dummy event, please leave in".ĬHARACTER_TEST `abcdefghijklmno °±²³´µ¶ This is technically a textList as opposed to an event. GAMEOVER The last hope of the Federation dies as your ship breaks apart. Selecting the choice will teleport the player to the Crystal Sector.īOSS_STALEMATE The ship jumped away without warning, you prepare to pursue. This event will give the player a random augment. This event will give the player the augment 'Engi Med-bot Dispersal'. This event will limit the sensors, doors, engines, and weapons systems by 1 bar. The player's ship will take 5 damage, followed by another 1 damage directed at the engines system (with effect 'random'), followed by another 1 damage directed at the shields system (with effect 'all'). Selecting 'Continue.' will yield the following: This event spawns between 3 and 5 human boarders, as well as a standard pirate ship (though non-hostile).
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