![]() ![]() was replaced with a reskinned fight called the Chief of Dollars.The goal of this project was to take the stable Toontown Infinite source from 2015 and remove some of the flaws. During the April Toons 2020 event, the C.F.O.and the Senior Vice President share the same voice clips. His first name was revealed by the Chief Legal Officer, while his last name was revealed in the "Weekly Meeting" comic.The C.F.O.'s real name is a pun on the term "Crisp Dollar", a fancy way of saying new money.The Chief Financial Officer has unique voice clips used when speaking. says, "Surely you must be after my money!" "I suppose they are going to cash in on this opportunity.".exits the vault room and gets flattened by a train. "Once his helmet is gone, grab a disabled goon and hit him in the head!"Ī goon wakes up and chases Mata Hairy out of the vault roomĬ.F.O.: "That's it. "Grab a safe with a magnet and knock the C.F.O.'s safe-ty helmet off." "Use the movement keys to move the crane, and press your key to grab an object." ![]() Mata Hairy: "Control a magnet by stepping up to a podium." Mata Hairy: "Come on Toons! Follow that bag of bolts!"Ĭ.F.O.: "I've got you right where I want you now, Toons."Ĭamera pans over to Mata Hairy operating a crane Mata Hairy: "Keep him busy! I'm going to set a trap!" "I thought I smelled something a little toony in here! Imposters!" Mata Hairy makes her way to the main vault when the C.F.O. Mata Hairy: "Hey, you made it! Follow me to the main vault before the C.F.O. This damage scales with time spent in the C.F.O. battle dance, and receive their Unite rewards. This train trap is set up by Mata Hairy, the Toon who helps you to infiltrate the Cashbot Vault. After this scene, all the Toons that did not go sad during the duration of the C.F.O. is defeated, he will try to leave the Battle Area, disgruntled, but is suddenly hit by a train like those found in the Train Yard in Cashbot HQ. with a single hit! Timing is key to throwing safes to ensure one is not thrown before he wakes up, and results in the C.F.O. Safes can do upwards of 50 damage to the C.F.O. To deal the maximum amount of damage to the C.F.O., throw safes while he is stunned. will become stunned by goons thrown at him. This can be indicated by stars circling his head and the "Aoogah noise" is made, similar to the sound stunning the V.P. After a certain damage threshold has been reached with the goons, the C.F.O. This is only temporary, so during this time the craners can lift the goon using the crane magnets and throw it at the C.F.O.'s head. ![]() In order to stun a goon, a Toon must jump on top of it, causing it to fall down and lose its spotlight for a short period of time. If the battle goes on for long enough, the goons can deal upwards of 40 damage. Past 38 damage, the goons will acquire purple hats. gets weaker, the goons he spawns will become bigger and deal larger and larger amounts of damage. The "safe-ty helmet" will block damage from any goons thrown at him until another safe is thrown at him to knock off the helmet.Īs the battle progresses and the C.F.O. Throwing a safe on the C.F.O.'s head while he is not stunned will result in a "safe-ty helmet" stuck on the C.F.O.'s head. It is typically preferred that 4 toons operate the crane, and 4 Toons "goon" or "stomp", disabling the goons and allowing the craners to use them to damage the C.F.O.Ī total of 8 safes are available for the Toons to utilize. There are two roles a Toon can choose to take on: Stomping goons (To allow craners to throw them to stun the C.F.O.) or operate the cranes and throw stunned Goons at the C.F.O., followed by safes found in every corner when the C.F.O is stunned. ![]() However, they are still capable of throwing goons. The four corner cranes are strong and are able to lift up safes, while the other two cranes are weaker and can only move around safes. Six cranes are available to use with four of them being located in the corners and two located directly beside the vault doors. has 1500 Health and can only be attacked by goons and safes. Once both waves of cogs have been destroyed, the final battle again the C.F.O. Once both Cog rounds are cleared, the final round against the C.F.O. himself begins. The second Cog round will function similarly to the first one with the two major differences being that all Cogs are now Skelecogs and the lowest possible level for Cogs will be much higher in this round. In the first Cog round Toons will battle with various tiered and leveled Cashbots. Two of these are Cog battle rounds, and the third is a fight directly against the C.F.O. resides in the Cashbot Vault, an extremely secure Cogbuck depository hidden deep within Cashbot Headquarters. The battle against the C.F.O. ![]()
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